/**
 * @author qiao / https://github.com/qiao
 * @author mrdoob / http://mrdoob.com
 * @author alteredq / http://alteredqualia.com/
 * @author WestLangley / http://github.com/WestLangley
 * @author erich666 / http://erichaines.com
 */

// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
//    Orbit - left mouse / touch: one-finger move
//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
//    Pan - right mouse, or arrow keys / touch: two-finger move

THREE.OrbitControls = function (object, domElement) {
  // object：指定相机对象，比如多个相机对象(场景相机对象、UI相机对象)，只有一个起作用

  this.object = object
  // domElement:指定鼠标事件起作用的范围，默认是整个document，所有html元素
  // 比如3D建模软件，可以把范围指定为renderer.domElement，渲染器引用render的domElement属性引用指向绘图区canvas
  this.domElement = domElement !== undefined ? domElement : document

  // Set to false to disable this control
  // 设置为false以禁用此控件
  this.enabled = true

  // "target" sets the location of focus, where the object orbits around
  // "target"设置对象绕过的焦点位置
  // 与lookAt相关：.lookAt( scope.target );   视角绕着谁旋转
  // 平移之后，旋转中心仍然是默认的原点，是否可以以鼠标为中心
  // 缩放的中心也是原点   能不能也改成以鼠标为中心
  // 任何时候都以鼠标为中心进行旋转、缩放、平移
  this.target = new THREE.Vector3()

  // How far you can dolly in and out ( PerspectiveCamera only )
  // 您可以进出多远（仅限PerspectiveCamera）
  this.minDistance = 0
  this.maxDistance = Infinity

  // How far you can zoom in and out ( OrthographicCamera only )
  // 您可以放大或缩小多少（仅限OrthographicCamera）
  // 相对你原来设置相机视觉效果  设置缩放倍数
  // 比如商品展示  0.5~2之间
  this.minZoom = 0
  this.maxZoom = Infinity

  // How far you can orbit vertically, upper and lower limits.
  // Range is 0 to Math.PI radians.
  //你可以垂直绕行多远，上限和下限。
  //范围从0到Math.PI弧度。
  // 上下旋转范围
  this.minPolarAngle = 0 // radians
  this.maxPolarAngle = Math.PI // radians

  // How far you can orbit horizontally, upper and lower limits.
  // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  //你可以绕水平方向运行多远，上限和下限。
  //如果设置，则必须是区间[ - Math.PI，Math.PI]的子区间。

  // 左右旋转范围
  this.minAzimuthAngle = -Infinity // radians
  this.maxAzimuthAngle = Infinity // radians

  // Set to true to enable damping (inertia)
  // If damping is enabled, you must call controls.update() in your animation loop
  //设置为true以启用阻尼（惯性）
  //如果启用阻尼，则必须在动画循环中调用controls.update（）
  this.enableDamping = false
  this.dampingFactor = 0.25

  // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  // Set to false to disable zooming
  //这个选项实际上可以使进出进入; 为了向后兼容，保留为“缩放”。
  //设置为false以禁用缩放
  this.enableZoom = true
  this.zoomSpeed = 1.0

  // Set to false to disable rotating
  //设置为false以禁用旋转
  this.enableRotate = true
  this.rotateSpeed = 1.0

  // Set to false to disable panning平移
  this.enablePan = true
  this.panSpeed = 1.0
  // 如果为true，则在屏幕空间中平移
  this.screenSpacePanning = false // if true, pan in screen-space
  this.keyPanSpeed = 7.0 // pixels moved per arrow key push 像素按箭头键移动

  // Set to true to automatically rotate around the target
  // If auto-rotate is enabled, you must call controls.update() in your animation loop
  //设置为true以自动围绕目标旋转
  //如果启用自动旋转，则必须在动画循环中调用controls.update（）
  this.autoRotate = false
  // 当fps是60时，每轮30秒
  this.autoRotateSpeed = 2.0 // 30 seconds per round when fps is 60

  // Set to false to disable use of the keys禁用键使用
  this.enableKeys = true

  // The four arrow keys  四个箭头键
  this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }

  // Mouse buttons
  // orbit：轨道    ZOOM：放大   pan对应平移
  // 给特定的键命名
  this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }

  // for reset  用于复位、重置
  this.target0 = this.target.clone()
  this.position0 = this.object.position.clone()
  this.zoom0 = this.object.zoom

  //
  // public methods
  //
  // getPolarAngle获得极化角    Polar：极地的
  this.getPolarAngle = function () {
    // phi：表示希腊文的第21个字母，角度φ
    // spherical：球形的
    return spherical.phi
  }
  // Azimuthal：方位角
  this.getAzimuthalAngle = function () {
    return spherical.theta
  }
  // 记录目标点、相机位置、相机缩放状态
  this.saveState = function () {
    scope.target0.copy(scope.target)
    scope.position0.copy(scope.object.position)
    scope.zoom0 = scope.object.zoom
  }
  // 重置
  this.reset = function () {
    scope.target.copy(scope.target0)
    scope.object.position.copy(scope.position0)
    scope.object.zoom = scope.zoom0

    scope.object.updateProjectionMatrix()
    scope.dispatchEvent(changeEvent)

    scope.update()

    state = STATE.NONE
  }

  // this method is exposed, but perhaps it would be better if we can make it private...
  this.update = (function () {
    var offset = new THREE.Vector3()

    // so camera.up is the orbit axis
    var quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0))
    var quatInverse = quat.clone().inverse()

    var lastPosition = new THREE.Vector3()
    var lastQuaternion = new THREE.Quaternion()

    return function update() {
      var position = scope.object.position

      offset.copy(position).sub(scope.target)

      // rotate offset to "y-axis-is-up" space
      offset.applyQuaternion(quat)

      // angle from z-axis around y-axis
      spherical.setFromVector3(offset)

      if (scope.autoRotate && state === STATE.NONE) {
        rotateLeft(getAutoRotationAngle())
      }

      spherical.theta += sphericalDelta.theta
      spherical.phi += sphericalDelta.phi

      // restrict theta to be between desired limits
      spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta))

      // restrict phi to be between desired limits
      spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi))

      spherical.makeSafe()

      spherical.radius *= scale

      // restrict radius to be between desired limits
      spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius))

      // move target to panned location
      scope.target.add(panOffset)

      offset.setFromSpherical(spherical)

      // rotate offset back to "camera-up-vector-is-up" space
      offset.applyQuaternion(quatInverse)

      position.copy(scope.target).add(offset)

      scope.object.lookAt(scope.target)

      if (scope.enableDamping === true) {
        sphericalDelta.theta *= 1 - scope.dampingFactor
        sphericalDelta.phi *= 1 - scope.dampingFactor

        panOffset.multiplyScalar(1 - scope.dampingFactor)
      } else {
        sphericalDelta.set(0, 0, 0)

        panOffset.set(0, 0, 0)
      }

      scale = 1

      // update condition is:
      // min(camera displacement, camera rotation in radians)^2 > EPS
      // using small-angle approximation cos(x/2) = 1 - x^2 / 8

      if (
        zoomChanged ||
        lastPosition.distanceToSquared(scope.object.position) > EPS ||
        8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS
      ) {
        scope.dispatchEvent(changeEvent)

        lastPosition.copy(scope.object.position)
        lastQuaternion.copy(scope.object.quaternion)
        zoomChanged = false

        return true
      }

      return false
    }
  })()

  this.dispose = function () {
    scope.domElement.removeEventListener('contextmenu', onContextMenu, false)
    scope.domElement.removeEventListener('mousedown', onMouseDown, false)
    scope.domElement.removeEventListener('wheel', onMouseWheel, false)

    scope.domElement.removeEventListener('touchstart', onTouchStart, false)
    scope.domElement.removeEventListener('touchend', onTouchEnd, false)
    scope.domElement.removeEventListener('touchmove', onTouchMove, false)

    document.removeEventListener('mousemove', onMouseMove, false)
    document.removeEventListener('mouseup', onMouseUp, false)

    window.removeEventListener('keydown', onKeyDown, false)

    //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  }

  //
  // internals
  //

  var scope = this

  var changeEvent = { type: 'change' }
  var startEvent = { type: 'start' }
  var endEvent = { type: 'end' }

  var STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 }

  var state = STATE.NONE

  var EPS = 0.000001

  // current position in spherical coordinates
  var spherical = new THREE.Spherical()
  var sphericalDelta = new THREE.Spherical()

  var scale = 1
  var panOffset = new THREE.Vector3()
  var zoomChanged = false

  var rotateStart = new THREE.Vector2()
  var rotateEnd = new THREE.Vector2()
  var rotateDelta = new THREE.Vector2()

  var panStart = new THREE.Vector2()
  var panEnd = new THREE.Vector2()
  var panDelta = new THREE.Vector2()

  var dollyStart = new THREE.Vector2()
  var dollyEnd = new THREE.Vector2()
  var dollyDelta = new THREE.Vector2()

  function getAutoRotationAngle() {
    return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed
  }

  function getZoomScale() {
    return Math.pow(0.95, scope.zoomSpeed)
  }

  function rotateLeft(angle) {
    sphericalDelta.theta -= angle
  }

  function rotateUp(angle) {
    sphericalDelta.phi -= angle
  }

  var panLeft = (function () {
    var v = new THREE.Vector3()

    return function panLeft(distance, objectMatrix) {
      v.setFromMatrixColumn(objectMatrix, 0) // get X column of objectMatrix
      v.multiplyScalar(-distance)

      panOffset.add(v)
    }
  })()

  var panUp = (function () {
    var v = new THREE.Vector3()

    return function panUp(distance, objectMatrix) {
      if (scope.screenSpacePanning === true) {
        v.setFromMatrixColumn(objectMatrix, 1)
      } else {
        v.setFromMatrixColumn(objectMatrix, 0)
        v.crossVectors(scope.object.up, v)
      }

      v.multiplyScalar(distance)

      panOffset.add(v)
    }
  })()

  // deltaX and deltaY are in pixels; right and down are positive
  var pan = (function () {
    var offset = new THREE.Vector3()

    return function pan(deltaX, deltaY) {
      var element = scope.domElement === document ? scope.domElement.body : scope.domElement

      if (scope.object.isPerspectiveCamera) {
        // perspective
        var position = scope.object.position
        offset.copy(position).sub(scope.target)
        var targetDistance = offset.length()

        // half of the fov is center to top of screen
        targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0)

        // we use only clientHeight here so aspect ratio does not distort speed
        panLeft((2 * deltaX * targetDistance) / element.clientHeight, scope.object.matrix)
        panUp((2 * deltaY * targetDistance) / element.clientHeight, scope.object.matrix)
      } else if (scope.object.isOrthographicCamera) {
        // orthographic
        panLeft((deltaX * (scope.object.right - scope.object.left)) / scope.object.zoom / element.clientWidth, scope.object.matrix)
        panUp((deltaY * (scope.object.top - scope.object.bottom)) / scope.object.zoom / element.clientHeight, scope.object.matrix)
      } else {
        // camera neither orthographic nor perspective
        console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.')
        scope.enablePan = false
      }
    }
  })()

  function dollyIn(dollyScale) {
    if (scope.object.isPerspectiveCamera) {
      scale /= dollyScale
    } else if (scope.object.isOrthographicCamera) {
      scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale))
      scope.object.updateProjectionMatrix()
      zoomChanged = true
    } else {
      console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.')
      scope.enableZoom = false
    }
  }

  function dollyOut(dollyScale) {
    if (scope.object.isPerspectiveCamera) {
      scale *= dollyScale
    } else if (scope.object.isOrthographicCamera) {
      scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale))
      scope.object.updateProjectionMatrix()
      zoomChanged = true
    } else {
      console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.')
      scope.enableZoom = false
    }
  }

  //
  // event callbacks - update the object state
  //

  function handleMouseDownRotate(event) {
    //console.log( 'handleMouseDownRotate' );

    rotateStart.set(event.clientX, event.clientY)
  }

  function handleMouseDownDolly(event) {
    //console.log( 'handleMouseDownDolly' );

    dollyStart.set(event.clientX, event.clientY)
  }

  function handleMouseDownPan(event) {
    //console.log( 'handleMouseDownPan' );

    panStart.set(event.clientX, event.clientY)
  }

  function handleMouseMoveRotate(event) {
    //console.log( 'handleMouseMoveRotate' );

    rotateEnd.set(event.clientX, event.clientY)

    rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed)

    var element = scope.domElement === document ? scope.domElement.body : scope.domElement

    // rotating across whole screen goes 360 degrees around
    rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientWidth)

    // rotating up and down along whole screen attempts to go 360, but limited to 180
    rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight)

    rotateStart.copy(rotateEnd)

    scope.update()
  }

  function handleMouseMoveDolly(event) {
    //console.log( 'handleMouseMoveDolly' );

    dollyEnd.set(event.clientX, event.clientY)

    dollyDelta.subVectors(dollyEnd, dollyStart)

    if (dollyDelta.y > 0) {
      dollyIn(getZoomScale())
    } else if (dollyDelta.y < 0) {
      dollyOut(getZoomScale())
    }

    dollyStart.copy(dollyEnd)

    scope.update()
  }

  function handleMouseMovePan(event) {
    //console.log( 'handleMouseMovePan' );

    panEnd.set(event.clientX, event.clientY)

    panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)

    pan(panDelta.x, panDelta.y)

    panStart.copy(panEnd)

    scope.update()
  }

  function handleMouseUp(event) {
    // console.log( 'handleMouseUp' );
  }

  function handleMouseWheel(event) {
    // console.log( 'handleMouseWheel' );

    if (event.deltaY < 0) {
      dollyOut(getZoomScale())
    } else if (event.deltaY > 0) {
      dollyIn(getZoomScale())
    }

    scope.update()
  }

  function handleKeyDown(event) {
    //console.log( 'handleKeyDown' );

    switch (event.keyCode) {
      case scope.keys.UP:
        pan(0, scope.keyPanSpeed)
        scope.update()
        break

      case scope.keys.BOTTOM:
        pan(0, -scope.keyPanSpeed)
        scope.update()
        break

      case scope.keys.LEFT:
        pan(scope.keyPanSpeed, 0)
        scope.update()
        break

      case scope.keys.RIGHT:
        pan(-scope.keyPanSpeed, 0)
        scope.update()
        break
    }
  }

  function handleTouchStartRotate(event) {
    //console.log( 'handleTouchStartRotate' );

    rotateStart.set(event.touches[0].pageX, event.touches[0].pageY)
  }

  function handleTouchStartDollyPan(event) {
    //console.log( 'handleTouchStartDollyPan' );

    if (scope.enableZoom) {
      var dx = event.touches[0].pageX - event.touches[1].pageX
      var dy = event.touches[0].pageY - event.touches[1].pageY

      var distance = Math.sqrt(dx * dx + dy * dy)

      dollyStart.set(0, distance)
    }

    if (scope.enablePan) {
      var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
      var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)

      panStart.set(x, y)
    }
  }

  function handleTouchMoveRotate(event) {
    //console.log( 'handleTouchMoveRotate' );

    rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY)

    rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed)

    var element = scope.domElement === document ? scope.domElement.body : scope.domElement

    // rotating across whole screen goes 360 degrees around
    rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientWidth)

    // rotating up and down along whole screen attempts to go 360, but limited to 180
    rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight)

    rotateStart.copy(rotateEnd)

    scope.update()
  }

  function handleTouchMoveDollyPan(event) {
    //console.log( 'handleTouchMoveDollyPan' );

    if (scope.enableZoom) {
      var dx = event.touches[0].pageX - event.touches[1].pageX
      var dy = event.touches[0].pageY - event.touches[1].pageY

      var distance = Math.sqrt(dx * dx + dy * dy)

      dollyEnd.set(0, distance)

      dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed))

      dollyIn(dollyDelta.y)

      dollyStart.copy(dollyEnd)
    }

    if (scope.enablePan) {
      var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
      var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)

      panEnd.set(x, y)

      panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)

      pan(panDelta.x, panDelta.y)

      panStart.copy(panEnd)
    }

    scope.update()
  }

  function handleTouchEnd(event) {
    //console.log( 'handleTouchEnd' );
  }

  //
  // event handlers - FSM: listen for events and reset state
  //

  function onMouseDown(event) {
    if (scope.enabled === false) return

    event.preventDefault()

    switch (event.button) {
      case scope.mouseButtons.ORBIT:
        if (scope.enableRotate === false) return

        handleMouseDownRotate(event)

        state = STATE.ROTATE

        break

      case scope.mouseButtons.ZOOM:
        if (scope.enableZoom === false) return

        handleMouseDownDolly(event)

        state = STATE.DOLLY

        break

      case scope.mouseButtons.PAN:
        if (scope.enablePan === false) return

        handleMouseDownPan(event)

        state = STATE.PAN

        break
    }

    if (state !== STATE.NONE) {
      document.addEventListener('mousemove', onMouseMove, false)
      document.addEventListener('mouseup', onMouseUp, false)

      scope.dispatchEvent(startEvent)
    }
  }

  function onMouseMove(event) {
    if (scope.enabled === false) return

    event.preventDefault()

    switch (state) {
      case STATE.ROTATE:
        if (scope.enableRotate === false) return

        handleMouseMoveRotate(event)

        break

      case STATE.DOLLY:
        if (scope.enableZoom === false) return

        handleMouseMoveDolly(event)

        break

      case STATE.PAN:
        if (scope.enablePan === false) return

        handleMouseMovePan(event)

        break
    }
  }

  function onMouseUp(event) {
    if (scope.enabled === false) return

    handleMouseUp(event)

    document.removeEventListener('mousemove', onMouseMove, false)
    document.removeEventListener('mouseup', onMouseUp, false)

    scope.dispatchEvent(endEvent)

    state = STATE.NONE
  }

  function onMouseWheel(event) {
    if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE)) return

    event.preventDefault()
    event.stopPropagation()

    scope.dispatchEvent(startEvent)

    handleMouseWheel(event)

    scope.dispatchEvent(endEvent)
  }

  function onKeyDown(event) {
    if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) return

    handleKeyDown(event)
  }

  function onTouchStart(event) {
    if (scope.enabled === false) return

    event.preventDefault()

    switch (event.touches.length) {
      case 1: // one-fingered touch: rotate
        if (scope.enableRotate === false) return

        handleTouchStartRotate(event)

        state = STATE.TOUCH_ROTATE

        break

      case 2: // two-fingered touch: dolly-pan
        if (scope.enableZoom === false && scope.enablePan === false) return

        handleTouchStartDollyPan(event)

        state = STATE.TOUCH_DOLLY_PAN

        break

      default:
        state = STATE.NONE
    }

    if (state !== STATE.NONE) {
      scope.dispatchEvent(startEvent)
    }
  }

  function onTouchMove(event) {
    if (scope.enabled === false) return

    event.preventDefault()
    event.stopPropagation()

    switch (event.touches.length) {
      case 1: // one-fingered touch: rotate
        if (scope.enableRotate === false) return
        if (state !== STATE.TOUCH_ROTATE) return // is this needed?

        handleTouchMoveRotate(event)

        break

      case 2: // two-fingered touch: dolly-pan
        if (scope.enableZoom === false && scope.enablePan === false) return
        if (state !== STATE.TOUCH_DOLLY_PAN) return // is this needed?

        handleTouchMoveDollyPan(event)

        break

      default:
        state = STATE.NONE
    }
  }

  function onTouchEnd(event) {
    if (scope.enabled === false) return

    handleTouchEnd(event)

    scope.dispatchEvent(endEvent)

    state = STATE.NONE
  }

  function onContextMenu(event) {
    if (scope.enabled === false) return

    event.preventDefault()
  }

  //

  scope.domElement.addEventListener('contextmenu', onContextMenu, false)

  scope.domElement.addEventListener('mousedown', onMouseDown, false)
  scope.domElement.addEventListener('wheel', onMouseWheel, false)

  scope.domElement.addEventListener('touchstart', onTouchStart, false)
  scope.domElement.addEventListener('touchend', onTouchEnd, false)
  scope.domElement.addEventListener('touchmove', onTouchMove, false)

  window.addEventListener('keydown', onKeyDown, false)

  // force an update at start

  this.update()
}

THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype)
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls

Object.defineProperties(THREE.OrbitControls.prototype, {
  center: {
    get: function () {
      console.warn('THREE.OrbitControls: .center has been renamed to .target')
      return this.target
    }
  },

  // backward compatibility

  noZoom: {
    get: function () {
      console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.')
      return !this.enableZoom
    },

    set: function (value) {
      console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.')
      this.enableZoom = !value
    }
  },

  noRotate: {
    get: function () {
      console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.')
      return !this.enableRotate
    },

    set: function (value) {
      console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.')
      this.enableRotate = !value
    }
  },

  noPan: {
    get: function () {
      console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.')
      return !this.enablePan
    },

    set: function (value) {
      console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.')
      this.enablePan = !value
    }
  },

  noKeys: {
    get: function () {
      console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.')
      return !this.enableKeys
    },

    set: function (value) {
      console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.')
      this.enableKeys = !value
    }
  },

  staticMoving: {
    get: function () {
      console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.')
      return !this.enableDamping
    },

    set: function (value) {
      console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.')
      this.enableDamping = !value
    }
  },

  dynamicDampingFactor: {
    get: function () {
      console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.')
      return this.dampingFactor
    },

    set: function (value) {
      console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.')
      this.dampingFactor = value
    }
  }
})
